Production II Blog Post #9
- Aelma Azad
- Dec 1, 2023
- 1 min read
Prior to our last Production Pass, I worked on modeling and texturing the Roc. I ran into some issues last minute, I finished texturing Wednesday night and I wanted to dedicate Thursday to exporting and attaching the files in Maya and rendering a turnaround but I actually lost all my work so I had to quickly repaint my textures on Thursday and render it out--which was the reason my render ended up so dark. Below are some screenshots from Substance that show the true colors, this is just an iteration of the bird and I would like to develop it further just to polish it up a bit.
I wanted to have some color variation and incorporate blues and reds into the design to give it a more menacing look.






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